Myth & Mire

The Toll of Throswain Bridge

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A lantern. A toll. A choice you don’t remember making.

The bridge appeared as bridges often do—in precisely the moment it was needed, though you can't quite recall the need. It was dusk. Lanterns flickered to life along the stone sides, whispering a soft rattle of chains and glass, each step ringing quietly in the emptiness below. The stones were wet, soft with moss, worn smooth by countless feet or centuries of rain.

At the center waited a shape, bent and patient, her lantern dangling from a crooked staff, shedding just enough light to show what she wished seen, and nothing more.

“Sssomething given freely weighsss little,” she hissed, slow and deliberate, wet words like moss peeling from bark. Her blind eye stared at nothing; the other glistened, black as oil. “Something taken… weighsss heavy. Which will you leave behind?”

Approaching Throswain

The bridge stretches long, spanning a chasm whose depths remain unseen beneath heavy fog. On the far side, your destination waits—whether a warm tavern, a distant town, or something less certain.

Hooks (How to Arrive)


The Bridgekeeper

She is impossibly old, cloaked in faded gray fabric sewn with threads of what might be silver, might be spider silk. Her white-blind left eye is milky, motionless. The other is black and wet, darting swiftly and deliberately over each traveler. A long, bone-thin staff dangles a brass-and-glass lantern, the flame flickering gently despite windless air.

She speaks in slow riddles, mouth twisting dramatically around each slurred syllable, a moist whisper layered in velvet menace.

“She waits in silence until you are close enough that you cannot easily retreat. Only then does her lantern lift, illuminating her face in shadows of amber and rot. ‘Crossssing costs,’ she says slowly, softly. ‘But you may choose your toll.’”

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Paying the Toll

She will accept anything given sincerely. Players may choose to offer:

She offers tea afterward—bitter, spiced with glowing fungi, its taste oddly comforting.


If Refused

She nods calmly. “Then keep your burdens,” she whispers. “But burdens left unpaid follow longest.”

Those who refuse the toll find:

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Consequences and Twists

Once across, the world feels ever-so-slightly shifted:


Optional Combat Variant

Should violence arise, the woman does not fight. Instead, she dissolves into moss and dirt, and the bridge itself defends her.

Shadow Echo (Creature)


DM Notes

This encounter is designed for eerie, whimsical tension. It works best when players are unsure whether they’re being helped or harmed.

Tone Tips:


Closing Scene

As you leave, you glance back once. She remains still, her one good eye locked onto your departing shadow. You pat your pockets absently; something feels… unfamiliar, yet you cannot place exactly what. The lantern swings once, twice, and is lost behind the fog.

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“I gave her the memory of the first flower I ever plucked.
It seemed small enough.
But now, every petal looks the same to me,
and nothing ever blooms quite right.”

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